Someone vanished. Their phone is in your hands.
Read the texts. Play the voicemails. Zoom into the photos. Follow the map. Every case is a real phone you unlock, explore, and solve — then you name what happened.
Coming to the App Store · iPhone · Case 1 free, no ads, no timers
The phone is the whole crime scene.
No menus of clues. No dialogue trees. You hold the actual device and dig — the way you'd go through a phone that mattered.
Unlock it
The passcode is hiding in plain sight — a birthday, a pet's name, a date on the lock screen.
Examine everything
Messages, photos, voicemails, notes, maps, socials — 12 working apps, each full of the truth and the lies.
Answer Signal 9
Rae, your handler, asks the hard questions. You answer by tapping the exact evidence that proves it.
Name what happened
Every case reaches a verdict. You decide who — and you live with being right, or wrong.
A whole iPhone, faithfully rebuilt.
Messages that thread and react. Voicemails that play with the transcript scrolling. Photos you pinch to zoom until the reflection gives someone away. It feels like a real phone because it behaves like one.
- Real apps, real details — a frozen calendar, a half-finished note, a song left on repeat.
- Evidence that hides — the answer is often in what someone didn't say.
- Built natively for iOS, down to the haptics and the glass.

Everyone's a little bit lying.
The fiancé who's too calm. The friend who knows too much. The mother who won't stop calling. Their messages are right there — you just have to notice which timestamp doesn't add up.
- Tap any message as your answer — the game knows if you found the real one.
- Follow threads across apps — a text, a photo, and a location that tell three versions of one night.
- Stories with weight — grief, control, and the things people hide from the people who love them.

Made for people who actually solve it.
Every case finishes
No cliffhanger paywall halfway through. You start a case, you end it. Full stop.
A real phone, not a puzzle box
Twelve authentic apps you actually explore — the immersion is the game.
You answer with evidence
No multiple choice. You point to the exact text, photo, or call that proves your case.
New case every Friday
A fresh phone, a fresh disappearance, every week. Your queue is never empty.
Plays in your language
Fully localized from day one — English, Spanish, German, French, Portuguese.
No ads. No tracking.
No advertising IDs, no data brokers, no cross-app tracking. Anonymous analytics only, never tied to who you are.
Start with the free one.
Every case finishes. No mid-story walls.
Six Days
He vanished six days before his wedding. Police said cold feet, closed it in 48 hours. His fiancée sent us his phone.
Ring Light
2.1 million followers watched her life. Her second phone — the one she hid in a shoebox — tells the truth.
The Lake House
Five friends, one bachelorette weekend. The bride never came home. Her phone spent nine days in the hot-tub filter.
Before you open the phone.
Is it based on real crimes?
No. Last Seen is interactive fiction. Every character, case, and piece of media is invented, created with the help of AI. Any resemblance to real people or events is coincidental.
How much does it cost?
Case 1 is completely free — the whole case, start to finish. Additional cases are optional in-app purchases, or you can subscribe for all of them.
Are there ads or energy timers?
Never. No ads, no "wait 3 hours for a life," no loot boxes. You buy a case, you play a case.
What do I need to play?
An iPhone. The game is built natively for iOS. Headphones are nice — the voicemails hit harder.
Is it appropriate for everyone?
It's rated 17+. The stories deal with adult themes — disappearance, grief, control, and abuse — handled seriously, not for shock.
Someone's counting on you to notice.
Open the phone. Read what she couldn't say out loud. Find out what really happened in the last six days.
Get Last Seen